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Re: Let the Zesty Games begin!

PostPosted: Fri Aug 23, 2019 12:49 am
by Zedwick
These changes will be applied a few hours from now.

Changelog 2019-08-23
  • Fixed an issue which would occasionally result in a game seemingly never starting.
  • Resolved an issue where the pre-game queue would never end, even when the game finished loading.

Re: Let the Zesty Games begin!

PostPosted: Tue Sep 10, 2019 10:25 pm
by Zedwick
Words with Zedlings
  • Added a bunch of new words!

Re: Let the Zesty Games begin!

PostPosted: Fri Nov 29, 2019 12:54 am
by Zedwick
Some games have been removed from the list of available ZestyGames temporarily due to technical problems.
I will need to rework and update these games, but they should all return soon ^_^

ZestyGames no long available
  • BridgeWars
  • Cuberunner
  • Spleef
  • CryptWars
  • WordsWithZedlings
  • PocketUHC
  • PocketBuildOff

Re: Let the Zesty Games begin!

PostPosted: Sat Dec 07, 2019 11:14 pm
by Zedwick
Words w/ Zedlings
  • Words w/ Zedlings has returned to ZestyGames!
  • Word hints are now shown at the top of your screen in the boss bar
  • Resolve issue where imgur link sometimes did not display
  • Known issue: Players can now see each other when guessing.

Re: Let the Zesty Games begin!

PostPosted: Wed Dec 11, 2019 6:13 pm
by Zedwick
Changelog
  • Added support for 1.15 clients across all currently hostable Zestygames.

Re: Let the Zesty Games begin!

PostPosted: Tue Dec 17, 2019 4:18 pm
by Zedwick
Changelog
  • Added support for 1.15.1 clients across all currently hostable Zestygames.

Re: Let the Zesty Games begin!

PostPosted: Thu Jan 23, 2020 5:46 pm
by Zedwick
These changes will be live when ZestyGames returns to Zedwork tomorrow morning.

Changelog
  • Added support for 1.15.2 clients across all available ZestyGames
  • Mitigate a potential issue where a player could be kicked when viewing the list of available ZestyGames.

Re: Let the Zesty Games begin!

PostPosted: Sun Mar 29, 2020 12:05 pm
by Zedwick
AdvancementHunters
  • Updated to Minecraft 1.15.2
    • New vanilla advancements:
      • Ol' Betsy – Shoot a crossbow.
      • Who's the Pillager Now? – Give a pillager a taste of their own medicine.
      • Two Birds, One Arrow – Kill two phantoms with a piercing arrow.
      • Arbalistic – Kill five unique mobs with one crossbow arrow.
      • A Complete Catalogue – Tame all cat variants.
      • Voluntary Exile – Kill a raid captain. Maybe consider staying away from villages for the time being...
      • Hero of the Village – Successfully defend a village from a raid.
      • Sticky Situation – Jump into a honey block, breaking a player's fall.
      • Bee Our Guest – Safely collect honey from a beehive using a campfire.
      • Total Beelocation – Move a bee nest with 3 bees inside using Silk Touch.
    • Vanilla Advancement changes:
      • Saturation is no longer required for the "How Did We Get Here?" advancement.
      • Bees can now be bred to unlock the "The Parrots and the Bats" advancement.
      • Bees are now required for the "Two by Two" advancement.
      • Honey bottles are now required for the "A Balanced Diet" advancement.
      • Spectral arrows can now be used to unlock the "Take Aim" advancement.
  • Fix hover text bleeding over onto next team's line in post-game scores
  • Hovering over team name in advancement broadcasts will now show a list of team members
  • Clicking on advancement broadcasts as a spectator will now allow you to spectate as the player responsible for earning that advancement.
  • Player who rejoin the game after it has started, having left before the game started, will now be able to spectate the game.

Re: Let the Zesty Games begin!

PostPosted: Sat May 02, 2020 11:55 am
by Zedwick
BridgeWars
  • BridgeWars is back! Now available to host by all Zesty Subscribers.
  • Improved readability of signs
  • Players will die faster when falling into the void.
  • Group players in the tab list by their team
  • Display new items in the action bar for both players and spectators.
  • Display Each team's wall health at the top of the screen. Each team has 16 hit points; 15 layers of their wall, and finally the portal. If your portal is destroyed, your team immediately lose all it's health and you lose! D:
  • Fireballs no longer stick around forever. Punch it away or it will slowly fall to the floor.
  • Prevent barriers from being placed outside the reset area.
  • Reduced the maximum height barriers can be placed.

Re: Let the Zesty Games begin!

PostPosted: Sun May 03, 2020 6:40 pm
by Zedwick
BridgeWars
  • Clean up that Victory Pegasus after a game.
  • Removed "Player returned to the lobby" spam after the reset.