The following changes will go live in a few hours, following the next scheduled server reboot.
changelog- Mitigation for lag caused by pillagers
- Reduce lag caused by villager AI
- Reduce mobs spawning near players
- Unload chunks a little faster
- Avoid skipping ticks when lagging
- Avoid ticking distant villagers
- merge items and xp from a greater distance
- Reduce load per-tick when saving chunks
- Despawn unnecessary mobs more often.
- Remove arrows from the world after 3 seconds if players cannot pick them up.
- Use an alternative, faster, redstone algorithm. (Please report to Zed if existing redstone machines stop working as expected)